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- Some other notes about editing scenario information:
- (just use a text editor to edit the ascii file to include
- this stuff before using shuffle)
-
- TERRAIN
- =-=-=-=
- No terrain editor yet, but here are the various types of terrain:
- T01-T18 various single trees, but not all work in all the
- different climates
- SPLIT2, SPLIT3 the blossom trees. They start as normal trees and
- change to b. trees after a while, regenerating the
- tiberium around them
- TC01-TC05 clumps of trees (impassible); not all types work in
- all climates (I think)
- ROCK1-ROCK7 various large rocks (not the same as those in the
- overlay section). Not all work with all the climates.
- Terrain has the format:
- cell#=type, None
- (actually, None is probably used to associate it with a trigger, but I
- haven't seen it used yet).
-
- Remember, when adding stuff, you need a \r\n (carriage return and newline)
- after each entry. Look at the file with a hex editor to understand a bit
- better. There is an additional \r\n at the end of each section.
-
- SMUDGE
- =-=-=-
- Puts burn marks on the ground.
- SC?? don't know the full range of them.
- Format seems to be:
- cell#=type,cell#,None
- (again, None is probably a trigger. Don't know why the cell# is repeated,
- but I haven't seen a smudge with different cell values).
-
- Andrew
-